Crisis Management uses the loot council method of raid item distribution in World of Warcraft. We have used various distribution systems in the past (DKP, Modified DKP, Declining DKP, etc.) only to find that Loot Council is the most effective and fairest way of distributing loot. Like any system, Loot Council can be abused which is why we've taken every step possible to make sure the process is open and fair.
Loot Council Members: The officers of Crisis Management along with the Guild Master and Asst. Guild Master comprise the loot council.
How does it work?
After every boss that's looted, the Loot Council meets privately while raid members link the piece of gear they wish to upgrade (we do use a mod to make voting/tracking easier). Once we have a list of people who the upgrade could go to, we then take a few minutes to debate the issue and then vote. The larger the pool, the longer the debate lasts as we narrow down the pool by a process of elimination. Loot Council is subject to each of the Council members opinions and as such they are given the following criteria to use in their decision making process:
Effort: When looking to give a player a piece of loot, we have a strong tendency to reward players who put in a lot of effort to raiding. When players take initiative to better themselves and their raid, and are showing noticeable dedication or improvement, we are more inclined to reward them with a piece of loot.
Ability: This also partially ties in with effort. When deciding who should receive a piece of loot, we are more likely going to give the loot to somebody who has demonstrated great ability with the gear they already have. We keep a close eye on the performance on all of our raiders. If a player has not demonstrated that they can use their current gear effectively, we are not inclined to give them a piece of loot over somebody who has.
Attendance: Attendance is a fairly obvious factor when considering who to give a piece of loot to. We are more likely to give a piece of loot to a member who shows up consistently. A piece of loot that gets utilized 100% is more beneficial to the raid than a piece of loot that is utilized only 50% of the time.
Upgrade Size: When determining how a piece will best benefit the raid, the size of the upgrade becomes a factor. There are two sub factors that go into this, Ilvl difference and stat priorities. It is likely that a person with a lower ilvl receiving an item will create the best overall benefit for the raid. This may not always be the case. We also take into account the stat priorities of the various classes, a person that benefits from haste and mastery is probably more likely to get a haste/mastery item then a person who benefits more from mastery and crit. Please note that just because you have a lower item level than somebody else, you do not automatically get the item being considered. That is not how we determine how people get loot. While it does play a factor it is only one of many things we consider.
Needs of the Raid: We assign loot to assure that the raid gets the best benefit. This includes gearing up specific roles in order to ensure that a certain bosses can be downed. For instance if a boss requires more healing output, we are inclined to gear up our healers.
Seniority: While not one of the most important factors when deciding a piece of loot, members who have been in the guild longer are more likely to receive a piece of loot when all other conditions are the same. Consider it a perk of staying in the guild for a long time.
Loot Distribution Splits: While we want everybody to receive loot, the amount of loot a person has previously received does not (should not) play a major factor in deciding who gets loot. While we strive to not have egregious loot differentials (emphasis on egregious), our goal is to gear people to benefit the raid the most, not gear everybody equally.
Tie Breaker: In the event that the votes are tied, the GMA/Raid Leader has the final say on who receives a piece of loot.